Thor: Movie Review

In 2008, Marvel Studios took a big risk with the release of Iron Man. The film, being Marvel’s first self-produced movie, attempted to introduce a second-tier character to general moviegoers. Thanks to a solid story and Robert Downey Jr.’s electrifying portrayal of Tony Stark, the film propelled the Iron Man character to world-renowned status, and garnered a 2010 sequel. Marvel Studios now hopes to make lightning strike twice with the release of Thor.

The film revolves around Thor (played by Chris Hemsworth), the god of thunder and arrogant heir to the throne of Asgard. Just as Thor is about to assume the throne, his kingly ceremony is interrupted by Asgard’s enemies – the frost giants of Jotunheim. Thor, his sly brother Loki (Tom Hiddleston) and a few pals make their way to the frosty realm of the giants to deal out hammer wielding justice, defying the orders of his father and current king, Odin (an almost unrecognizable Anthony Hopkins). When Thor’s actions ignite an ancient war, Odin exiles Thor to earth in hopes that he will learn humility, which leaves Loki to gain the throne.

Thor lands in the middle of the New Mexico desert, where he is found by astrophysicist Jane Foster (Natalie Portman) and her two colleagues (Stellen Skarsgard and Kat Dennings). Thor attempts to retrieve Mjolnir, the hammer that acts as the source of his power, but discovers that he is no longer worthy to lift it. Thor must change if he is ever to return to Asgard and stop Loki, who has arranged some devious plans of his own.

The question plaguing the release of the film was a glaring one: Would it be able to blend with Marvel’s more “realistic” properties? Let’s face it, a man inventing an iron suit is far more believable than Norse gods, frost giants, and multiple realms. Thankfully, director Kennth Branagh is able to pull it all off with ease. The film find a firm balance between the mythology of the comic book and the brand of humour and realism found in Iron Man. Thor is reasonably out of place on earth, and it shows, especially with a memorable scene in a diner.

The Asgardian scenes are also handled extraordinarily well, and Branagh’s Shakespearean experience shines through. Not only is Asgard visually stunning, but the familial scenes between Odin, Thor, and Loki are quite heavy and emotional. Hopkins is perfect as the all-knowing Odin, and Hemsworth gives a commanding performance as the arrogant Thor. The standout performance, however, goes to Hiddleston’s portrayal of Loki. Similar to Heath Ledger’s Joker, Loki is a mystery, and you can never tell when he is lying, telling the truth, or what his motivations are. Is he jealous of his brother? Does he want his father’s attention? Is he aiming to take over Asgard? Is he doing all of this for fun? It could be all of those, or none of them. The fact that you can’t tell makes the mystery that much deeper.

The film isn’t without its flaws, however. While the Asgardian sequences are very strong, Thor’s time on earth is rather short, and it seems a little unrealistic that he would learn his lesson within the span of a few days.  A little more time on earth might have solidified the reasoning that Thor could learn the error of his ways during exile. Portman’s role is also a little stringy as the love interest, and it’s equally difficult to buy that she would fall for Thor in such a short timespan.

Despite these minor problems, Thor manages to be a thrilling and intriguing adventure, and has a whole plethora of possibilities should a sequel ever arise. There are plenty of small nods to Thor’s upcoming role in The Avengers, including a very interesting post-credits sequence. The combination of action, real-world and fantasy elements, and a distinct sense of humanity is enough to engage comic fans and general audiences alike.

Harper’s majority plea on its last legs

Stephen Harper is slowly losing the political war. He hasn’t exactly put up a fight, either.

Should Harper garner himself another minority government on Monday, he’ll have to accept that he has lost.

He’ll have to to accept that after five years as Prime Minister, and four elections to retain that position, Canadians simply do not trust him with a majority government.

He’ll have to accept that he probably will not get a fifth go around the track, either. And short of an overwhelming surge of Conservative support within the next 72 hours, there is not much he can do about it.

Recent advance voting polls showed the Conservative party with 35 per cent of the popular vote, the NDP following with 30 per cent, and the Liberals with 22 per cent. The numbers show an eight point drop for the Tories compared to the 2008 election, where they had 43 per cent of the vote.

This should not come as a surprise, however. It has not seemed like Harper has fought all that hard for a majority. He has spent the past weeks acting rather low-key, reciting his proposed budget and avoiding questions from the news.

He has spent the most time appealing to voter exhaustion, recanting the firm belief that this is an election that Canadians “don’t want.” But then, the mid-campaign debates won record television ratings and an unprecedented number of Canadians flocked to advance polls.

And while the Conservatives also effectively demonized Liberal leader Michael Ignatieff, they failed to realize that the anti-Harper voters would merely throw an overwhelming amount of support behind Jack Layton and the NDP. Harper has spent the past three days targeting Layton in speeches, dismissing him as “smiles and snake oil,” but a full out assault on the NDP will not guarantee results for a party that’s had its hopes effectively dashed. Harper’s slow response time to counter the opposition has cost him votes.

At the beginning of this campaign, Harper plead for Canadians to be less apathetic and grant him a majority. What he didn’t realize was that own apathy for this election might have cost him that.

Sum 41: Screaming Bloody Murder

Out of all the different genres of music, punk is accepted as the kind that never wants to grow up. Quick tempos and brisk chord structures act as the symbols for youth, rebellion, and raw emotion. However, in recent years, bands such as Green Day and My Chemical Romance have taken these themes and fused them with contemporary concepts, developing a new sound in which to characterize punk. Sum 41 are looking to join the club with their fifth studio album, Screaming Bloody Murder.

While listening the album, it’s difficult to believe that this is the same band who wrote the fun-filled, upbeat “Fat Lip” almost 10 years ago. While there is nothing fun about this record, it’s certainly upbeat, and Sum 41 makes some gambles, adding piano and acoustic guitars to contribute to a fuller sound. Murder also takes a few cues from 2004’s Chuck, substituting the catchier pop-punk flavour for darker, faster riffs, hard-hitting drums, and a heavier feel.

The majority of the album leans in this direction, but the Sums take a few questionable twists along the way. The garage-punk tinged “Time For You To Go” and “Baby You Don’t Wanna Know” are good, but sound like they belong on a Green Day record, while the piano and vocal driven “Crash” feels completely out of place, despite a valiant vocal performance by singer Deryk Whibley. Fortunately, there are some fabulous standout tracks as well. “Screaming Bloody Murder” and “Sick of Everyone” incorporate brisk, hard rock spice, and the piano-punk “Skumfuk” calls back to the best elements from Underclass Hero.

A few musical inconsistencies prevent Screaming Bloody Murder from being in the same league with recent punk masterpieces like American Idiot and The Black Parade. However, it represents a positive step forward in Sum 41’s evolution, and proves that despite its roots, punk can still grow up.

Top Tracks: Skumfuk, Screaming Bloody Murder, Sick of Everyone

Welcome to the jungle, Canada

Cartoon by Kristina Gutauskas

Published on 3/30/11 in The Ryersonian

On Friday, the triumphant howls of the opposition were heard in the halls of Parliament, as they finally succeeded in their three-year stratagem of ousting Stephen Harper from government.

As predicted, Canada is heading into its fourth election in seven years.

Three cheers for democracy.

Some people were lauding Friday’s rumblings as a “historical day,” but let’s be honest here. The only real significance will be that the four major party leaders will once again revert to behaving like four monkeys squabbling over a banana.

The 2011 campaign has only been underway a few days, but political leaders are already trying to define what this election will be about. Harper says it’s about stability. Michael Ignatieff says it’s about trust. Jack Layton says it’s about fairness. For Gilles Duceppe, it will always be about Quebec.

But what do the voters say? Technically, the election is always about them, or at least that’s what the politicians will say to get votes. So, shouldn’t it be us deciding what this election is about? Probably, but it was left up to us last time, and Canadians showed how little they cared with a 59.1 per cent voter turnout, the lowest in history.

But who can blame them? There’s only one thing that can lead to a historically poor voter turnout, and that’s a historically poor government. I’ve voted in every election since I turned 18, but for the first time, I’m actually finding myself a little unwilling to vote for any of the apes who want to be prime minister. Whether it is the federal budget, health care, or taxes, not one of them has been able to voice anything besides complaints about the opposing parties.

Parliament has become a jungle, and the politicians might as well be swinging from vines with all the chaos and lack of progress that is occurring.

As much as the candidates will insist that elections (especially this election) are about trust, stability, fairness, or Quebec, it’s really about snatching the golden fruit that will allow them to seize command.

The problem is power. Ignatieff, Layton, and Duceppe want to take it from Harper, and he’s hanging on like it’s the last banana on earth. That’s what the past three years have been about. Harper would shut down Parliament every time there was a threat, but every time it was re-opened, he would be greeted with the hungry smiles of the opposition, who were all too ready to wrest it from his grip with their “coalition-but-not-a-coalition” government.

It’s power that drives politics. Never mind the important issues of health care, poverty, and the economy. Never mind the fact that a decent federal budget has been rejected more times than I can count. Never mind that the country is deteriorating while these men slip and fall on the peels of dishonesty and deceit.

All that matters to them is triumph in an election that will waste Canadians’ time, money, and will to care.

Canada may have beaten the economic recession, but our federal politicians are quickly receding into primitive creatures that are incapable of leadership, honesty, and integrity.

Sequel Series: More than moneymakers (Part 1)

The unfortunate aspect of many video game sequels is that they often act as an attempt to cash in on the success of the debut title. Guitar Hero, Star Wars’ The Force Unleashed series, and in some respects, the Call of Duty franchise have all suffered from the plague of over-saturating the market with games that are produced to make a quick buck. The results are games that lack cohesion, story and memorable gameplay features. Thankfully, there are developers who seek to stay on the opposite side of this trend, opting to put the effort into making games that improve on their predecessors as well as provide a distinctly different experience on the second go around. This series will showcase some upcoming games and how they plan to make their experiences fresh amongst a sea of stale sequels


Infamous 2

Developer Sucker Punch struck a gold mine with the first Infamous, a game that took a distinct twist on the super-hero genre. The player was put in the shoes of everyman Cole McGrath, who is suddenly gifted with electrical powers in the aftermath of a mysterious explosion. Players were given a wide Cole as he appears in Infamous 2range of electrical abilities, and a wide variety of missions in order to use every one of them. The game also provided a unique and expansive storyline, with last character development and a twist ending that many didn’t see coming.

In addition to the storyline, players were also introduced to a karma system; you could easily choose to rebuff any heroic impulses in favour of the sadistic life of villainy and destruction. The moral choices Cole is presented with added a new layer of depth to a genre that was growing stale from empty cities and meaningless missions.

In Infamous 2, Sucker Punch is taking every aspect of the first game and amping it up. The karma system returns, along with the introduction of new electrical abilities for Cole to use. Cole is also relocated to a new city: New Marais is a more expansive, New Orleans-inspired locale that offers more diversity than the New York-esque Empire City from the previous installments. A new city means new enemies; Cole has to deal with The Militia, an militant organization opposed to super-powered beings, and The Corrupted, beings who have been mutated by the Ray Sphere, the same device that gave Cole his power.

The game also makes use of an improved graphics engine, making it possible to use rendered cutscenes to further the story, unlike the last game which stuck to in-game footage and comic-book style sequences. Character models are incredibly more detailed, and environments and buildings are now able to be destroyed rather viciously.

The most drastic addition is a “mission creator” mode. While the first Infamous had a set number of missions, Infamous 2 gives full control to the player, allowing them to create their own missions and add them to the game for other players. The numerous possibilities adds endless hours of replay opportunities, as well as generous doses of creativity.

Infamous 2 is available on the PS3 on June 7 2011

To gig or not to gig: The shady side of concert promoters

Published in The Ryersonian on 3/8/11

A lack of communication, delayed set times, and getting your set cut short are probably some of a band’s worst nightmares. Unfortunately for my band, Hello Dolly, we were wide awake when we experienced all of these as a result of a poor promoter.

We were one of the many bands that were competing in the Toronto leg of the Rogers’ Battle of the Bands on Feb. 25. The competition was hosted by the promotion company Supernova, the grand prize being $1,000 and a music promotion deal.

One of Supernova’s demands of bands is that they sell tickets, and we did all we could to keep Supernova updated on our progress. We sent them weekly logs of our ticket sales, our numbers, and how the whole promotion process was going. The only request we had of them was that we have a set time between 8:30 p.m. and 10 p.m. due to our commutes from Mississauga and Brampton. The day before the show, Supernova informed us that our set would begin at 10:15 p.m., and that all sets would run for half an hour. While it was 15 minutes behind what we requested, we didn’t consider it a big deal, and half-hour sets for everyone was fair. What we didn’t know is that it was too good to be true.

The next morning, we received an email from Supernova detailing the set list for the night. We were surprised to discover we had been pushed to 10:45 p.m. without explanation. While it was slightly disconcerting, we decided it wasn’t the biggest of issues, and brushed it off. However, when we arrived at the venue that night, I caught a glimpse of the set list as we checked in.

Hello Dolly: 11:15 p.m.

Now it was getting ridiculous. I spoke with one of Supernova’s event planners, named Mike, inquiring as to why we had been pushed back an hour without explanation. He told me that we had not been pushed back, as the set list he received that morning said we were on at 11:15 p.m. This didn’t sit right with me, but again I found myself explaining yet another delay to my irritated band mates.

By 11 p.m., the band onstage had finished its set. We started to get ready, thinking that the event was ahead of schedule. Turns out, we were mistaken, and there was still one more band that needed to play before us, which pushed us back again. We continued to sit by the side of the stage, waiting for the band to finish up at 11:30 p.m. However, 11:30 came and went, and the band kept pounding out songs, with no effort being made to get them off the stage. We waited a few more songs, and at 11:45 p.m. the band was still playing, well beyond the half hour we were all promised. I angrily sought out Mike, telling him we had now been delayed an hour and a half. He hurriedly ran to the stage and asked the band to stop performing.

By the time we had set up our equipment, it was 11:55 p.m. Frustrated and tired, we launched into our 11-song set that we had carefully timed at a half hour. By the end of our sixth song (about 15 minutes in), we heard a voice reverberate through the house speakers.

“Alright guys, that’s it, that’s your set.”

My band mates and I exchanged horrified glances. Not only did we have to wait for over an hour and a half to play, but now we were having our set cut in half. We politely protested for one more song. It didn’t do much good.

After hauling our equipment offstage, we confronted the show’s host about the injustice. At first, she denied that we were cut short, saying that we were mistaken and all bands were timed equally. After telling her there was no possible way we played as long as the band before us, she told us that they previous band had broken equipment, which made it seem like they were on longer. Frustrated with her answers, we sought out Mike to give us the truth. Mike told us that the previous band had sold 100 tickets, and was told that they could play longer than the half-hour time slot given to everyone, even when the show was already delayed, the venue had to close at 1 a.m., and there were four other bands scheduled to perform afterwards. We confronted Mike over the unfairness of their decision; for one band to play for 45 minutes while the other plays 15 minutes is a severe competitive gap, especially when the bands are competing and should be heard equally by an audience.

As of today, Supernova has still not provided an explanation for their actions. But to me, the reason is very clear: we got the boot because we didn’t make them enough money.

The unfortunate aspect of some Toronto music and concert promoters is that they aren’t interested in music at all — they’re interested in making as much money off of bands as possible. Many bands, especially those who are just starting up, fall prey to these companies, who make the bands do all the work for very little reward. If you’re in a band and are looking for shows, you should be aware of a few things.

Find out what you and the promoter get out of your partnership. Inquire as to what equipment they provide, how they will promote you and if you will be getting any cut of the money they make off the crowd your band brings in.  If the scale tips too far in favour of the promoter, you probably shouldn’t play the show.

Always confirm set lengths. Some promoters try to cheat bands out of play time by including set-up and take down as part of the total set time. In most cases, it takes between 10 and 15 minutes to set up and soundcheck properly, so if your set is a half-hour in length, make sure it is separate from set- up time to avoid any surprise cuts. Also check to see if the promoter extends or decreases your set based on the amount of people you bring.

Avoid playing shows with an excessive amount of bands. With more bands comes a greater risk of delays, pushbacks and set cuts.

Make sure the promoter is actually promoting you. A lot of “promoters” will hand you tickets and posters and leave you to do the rest. Some will also tell you that playing their show is free exposure for your band.  The reality is, unless they make an equal effort to talk up your band, the only exposure you’ll have is the people who come to see you and a select few who might be hanging around the venue. If promoters are to live up to their title, they actually have to promote your band as well as the show.

If a show doesn’t go as planned, don’t be afraid to take your business elsewhere. There are plenty of Toronto promoters who do care about putting on a good show, and have lasting, healthy relationships with their clientele. It may take a few bad experiences to find the right fit, but when you do, you won’t be sitting stage side.

Linkin Park – A Thousand Suns

With the release of 2007’s Minutes to Midnight, Linkin Park made it clear that they were bidding farewell to their nu-metal roots in favour of a new direction. The album was a brisk departure from the conventions of the wildly successful Hybrid Theory and its follow-up, Meteora, adding brushes of pop and some bold instrumentation to spice up a stale sound.  The result was a portrait of a band that was fostering a fresh, contemporary identity. Linkin Park’s latest album, A Thousand Suns, shows that the group is still in the midst of that process.

A Thousand Suns is ambitious in its presentation; rather than being an album of separate songs, the band opted to try blending it into one cohesive piece, echoing bands such as Radiohead, Pink Floyd, and Coldplay. This synthesis is accomplished through the use of instrumentals, averaging about a minute and a half in length, that are scattered through the record to act as bridges between the full length songs. However, because all the songs are so radically different from one another in tone and style, they essentially prevent themselves from fitting together in any possible way. It’s difficult to hear the piano driven “Burning in the Skies” followed by the Indian-jungle flavoured “When They Come For Me”, despite the 19 second instrumental “linking” them together.

This isn’t to say that the entire album is weak, as there are a quite a few strong moments. “Blackout” fuses elements of Hybrid Theory and Reanimation, complete with brooding synthesizers and Chester Bennington’s screams. “Waiting for the End” is an incredibly well-crafted blend of pop and hip-hop, driven by a heavy drum beat and a single piano note. These songs and a few others stand well on their own, but it’s laborious to listen to them all in the context of being one album.

Rather than being “genre-busting” as the band intended, the striking changes of song styles on A Thousand Suns make it seem as if Linkin Park is still indecisive of what they want to sound like. While it is both honest and eager in its attempt to bridge the gap between the bands roots and their new direction, a lack of focus and too much genre dabbling effectively weighs it down from forming a truly sturdy piece of work.

Top Tracks: Waiting For The End, Blackout, The Catalyst

Top 10 Summer Radio Escape Songs

Are you tired of songs about heartbreak and California? Tired of  the names Bieber, Cyrus or Jonas? Are you tired of same songs playing on the radio every 20 minutes? Fear not, music listener, for here is a list of songs to help you escape repetitive, catchy, soul-sucking radio pop singles.





Broken Social Scene – Texico Bitches
Nonsense? A deep lyrical meaning? It’s hard to decipher which is which, but the title of this song will be buried in your head.

The Henry Clay People – Working Part Time
Working part time,  getting drunk, and making ends meet. A summer song if there ever was one.

Sia – Bring Night
Think Lily Allen without the accent or boy issues.

Stars – I Died So I Could Haunt You
While ghosts and death don’t often evoke happy emotions, Stars manage to transform such gloomy subject matter into a swift and upbeat 6/4 story about haunting a loved one after death.

Julian Casablancas – Left & Right In The Dark
Take some synths, add lots of reverb, and mix in the Strokes’ frontman, and you get this 80’s style jig.

Passion Pit – Little Secrets
Attention DJ’s: please replace your Tiesto and David Guetta with this.

Broken Bells – The High Road
Danger Mouse and James Mercer embrace their inner indie kids with this haunting melody.

Edward Sharpe & The Magnetic Zeros – Home
Pure, unabashed, old-style folk, complete with a chorus you could belt out at a campfire at three in the morning.

Black Keys – Tighten Up
Upbeat blues from a lovesick man.

Silversun Pickups – Growing Old Is Getting Old
A slow melodic passage that transitions into a cacophonous, jarring bridge.

E3 2010 Highlights: Sony

The folks at Sony had a lot to live up to at their E3 presentation after Nintendo set the bar surprisingly high. After finally getting the ball rolling with the launch of the PlayStation 3 slim console in 2009, Sony has been on a fantastic incline, and they made sure to pull out all stops with some impressive reveals that will keep them in the running with Nintendo and Microsoft. Here are the best of the best.

Playstation Move

Sony began their presentation by demonstrating the long-awaited Playstation Move Motion and Navigation controller (also known as Sony’s equivalent of the Wii-Mote). Any initial skepticism that Sony’s new toy is a cheap Wii knock-off was effectively put to rest with this demo. Unlike the Wii-Mote, the Move is wireless, and uses the Playstation Eye (similar to the Wii sensor bar) to track its movement seamlessly. The Move will also be compatible with several upcoming titles, including Socom 4, Killzone 3, and NBA 2K11.  Sony is pricing the Motion controller at $49.99, the Navigation controller at $29.99, and will be offering several bundles as well. The Motion controller, the PlayStation Eye, and a copy of Sports Champions will be available for $99.99, or with a PS3 for $399.99. The Playstation Move will be available in North America in September.

Portal 2

Bring on the puzzles! One of Sony’s biggest announcements of the presentation came with a surprise from Valve — Portal 2 will be available on the PS3. Portal 2 will ship in 2011 and the PS3 version will support Steamworks, including game updates, community features, and connecting players to the Steam Cloud. A trailer for the game showed a beat-down science center being reconstructed by some invisible voice. We then hear a voice. “I think we can put our difference behind us—for science, you monster.” Clearly, GlaDOS is back. And she isn’t happy.

Twisted Metal

That dream haunting, car-crashing, maniacal clown Sweet Tooth is back in Eat Sleep Play’s reboot of the series. The multiplayer deathmatch mode will include up to 16 players online over the PS Network, as well as 4-player local and online split-screen. Did I mention you can fly? For the first time, flight has been added as an ability, with the demo showing a helicopter destroying players in their cars below. Each vehicle also has two special attacks. Another mode, Twisted Metal Nuke, has two teams trying to destroy each others’ metallic statue. The game will ship sometime in 2011.

Other notable mentions include Killzone 3, LittleBigPlanet 2, Heroes on the Move, and Brink.

E3 2010 Highlights: Nintendo

Ever year, it seems almost impossible to please Nintendo fans at E3, but this year, the company took a step away from its fitness and family-related titles to launch several new first party games. Nintendo has relied on its core franchises for years; memorable flagship characters and gameplay have kept the company alive and kicking. Mario Kart Wii has sold over 22 million copies, and the more recent New Super Mario Bros. Wii has sold 14 million copies. Nintendo was keeping their industry dominance in mind with their demonstration at E3 this year. Here are some of the highlights.

The Legend of Zelda: Skyward Sword (Wii)

Nintendo started off by officially announcing the newest installment in the Zelda franchise. Skyward Sword is launching “next year”, and features classic Zelda gameplay mixed in with your obligatory Wii-mote controls. There is also a new on-screen menu system to select and place your items. The demo experienced quite a few calibration difficulties, leading to some delays between the controller and Link’s movement. While not as graphically pleasing as Twilight Princess, the game still looks like fun.

Kirby’s Epic Yarn (Wii)

Kirby’s Epic yarn follows everyone’s favorite pink puffball on a sidescrolling adventure reminiscent of his early games. In his solo Wii debut, Kirby gets the Paper Mario treatment, but instead of paper, it’s yarn serving as the motif. The environments, the enemies, and even Kirby himself are made of the stringy fibre, and it’s not just for show. Using his newfound abilities, Kirby can lasso enemies, reveal secrets, and swing across gaps. There also appears to be a co-op mode. There was no word on how Kirby would gain new abilities, but several transformations were revealed, including a car, a spaceship, and a surfing penguin. Epic Yarn will be hitting shelves in Fall 2010.

Metroid: Other M (Wii)

Probably the most anticipated title of the presentation, the newest Metroid  title was revealed at last year’s E3. This year’s preview was short, but very sweet. The developers at Team Ninja have taken every last detail in the Metroid catalog into account, and applied it to this game. The game shifts from third person shooter to Super Metroid-esque sidescroller to a first person targeting system that mimics the Prime series. The visuals are also spectacular, pushing the Wii to its limits. Samus herself looks great, and traverses through enviroments that range from lush green jungles to blazing volcanic caverns. One scene showed Samus engaging a massive lava beast in combat, running up one of its arms and blasting it with seamless ease. This title will be a must-have when it hits stores in August

Nintendo 3Ds

Details coming soon!

Other big mentions include Rare’s Donkey Kong Country Returns, Kid Icarus: Uprising for the Nintendo DS, and Mario Sports Mix

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